CraftingDigital Product to Impact the FutureToday.
I'm Setia — a UI/UX designer working with founders and product teams on landing pages, marketing sites, and product surfaces that need to convert, not just look nice. Based in Jakarta, working worldwide.
◆Affrendo◆Euphoria◆Glassthing◆Forma Diretta◆Halcyon◆+ 12 more◆Affrendo◆Euphoria◆Glassthing◆Forma Diretta◆Halcyon◆+ 12 more
Featured Works
Selected projects, picked for the decisions.
04 / 04
01 — 2026
Affrendo
Affiliate SaaS — Landing & Dashboard
The old page led with feature names. I rewrote the top of the funnel around a single outcome — see what's actually earning — and let the dashboard itself do the selling. Marketing page and product surface now share one visual system, so the promise the ad makes is the screen you land in.
Product & Marketing Design — Solo
02 — 2026
Euphoria
AI creative workflow tool
Node-based canvases usually punish new users. I built the flow around progressive disclosure: a clean canvas at rest, contextual side panels only when a node is active, and AI suggestions that live in-line rather than in a separate assistant. Density where it earns its keep, silence everywhere else.
UI Design — With product & engineering
03 — 2025
Glassthing
DTC eyewear — Storefront
The category is oversaturated with clean minimalism, so the brief pushed the other way — a saturated oxblood hero, oversized editorial type, product photography that behaves like a magazine cover. Conversion still came from the boring parts: sticky category chips, a card that pins the featured SKU, one order button.
E-commerce Design — Solo
04 — 2025
Forma Diretta
Creative director portfolio
A studio site that had to feel like the work, not describe it. I set the type at magazine scale, let the hero image bleed edge-to-edge, and pushed navigation into pill chips that read as tags — the whole page reads as a single poster before it reads as a website.
Art Direction & UI — Solo
Services
What I actually do when you hire me.
01
Landing Page Strategy
Positioning, hierarchy, and the single action a visitor should take — before pixels.
02
Information Architecture
Sorting messy product surfaces into orders people can actually navigate. Usually means removing more than I add.
03
UI Design
High-fidelity screens with typographic detail, consistent spacing, and interaction states that survive handoff.
04
Design Systems
Small, opinionated systems for teams that need consistency without slowing down.
05
Figma & Framer
Prototypes that behave, and marketing pages I can ship end to end.
About
I got into UI/UX the long way around — sketching magazine layouts, then realizing what I liked about them was the reasoning underneath.
I care about design that respects the person on the other side of the screen — pages that say the thing plainly, products that don't waste anyone's time. Most of the work I'm proud of involved removing something rather than adding it.
I work primarily in Figma and Framer, and I'm most useful on small teams where design decisions and product decisions are the same conversation.
Based in
Jakarta, ID
Working with
Teams worldwide
Tools
Figma, Framer
Since
2019
Start a project
Have a page that isn't pulling its weight? Let's talk.